Resource exhaustion / Denial of Service (DoS) via browser image decoding
Description
The commit adds an ImageDecodingManager to throttle HTMLImageElement.decode() calls and prevent resource exhaustion DoS scenarios in browsers (notably iOS Safari) when many large images are decoded. It introduces a multi-phase HtmlImageElementCodec that waits for a slot from the manager before decoding, enforces a limit on concurrent decodes and total bytes in flight, and performs aggressive resource reclamation by clearing img.src on disposal. This targets a stability/DoS risk rather than a traditional input-based vulnerability. The change also adds unit tests for the manager and integration tests for the codec. The reported vulnerability is a resource exhaustion/DoS risk that could be exploited by an attacker opening a page or app that triggers numerous large image decodes concurrently.
Proof of Concept
// PoC: DoS via HTMLImageElement.decode() in environments without the new throttling (pre-fix).
// Steps:
// 1) Open a Flutter web page built from a version prior to this patch (where ImageDecodingManager throttling is not active).
// 2) In the browser console, run the following script to flood the browser with image decodes.
// 3) Observe memory usage rise, UI jank, or browser slowdown/crash on resource-constrained environments (e.g., iOS Safari).
(() => {
const N = 120; // number of concurrent decode attempts to stress test
const src = 'https://upload.wikimedia.org/wikipedia/commons/3/3f/Fronalpstock_big.jpg'; // large image
const imgs = [];
for (let i = 0; i < N; i++) {
const img = document.createElement('img');
img.style.display = 'none';
img.crossOrigin = 'anonymous';
img.decoding = 'async';
img.src = src;
// Trigger the browser decode path
if (typeof img.decode === 'function') {
img.decode().catch(() => {});
}
document.body.appendChild(img);
imgs.push(img);
}
console.log('Spawned ' + N + ' decode() attempts without throttling.');
})();
Commit Details
Author: Harry Terkelsen
Date: 2026-05-07 22:25 UTC
Message:
feat(web): implement image decoding throttling for HTML images (#186032)
Introduces a centralized ImageDecodingManager to coordinate the
concurrency and memory footprint of `HTMLImageElement.decode()` calls.
This prevents resource exhaustion and silent crashes on browsers like
iOS Safari when handling high volumes of large image assets.
- Added ImageDecodingManager to enforce safety limits (20 decodes /
128MB).
- Refactored HtmlImageElementCodec to use a multi-phase throttled
decode.
- Implemented aggressive resource reclamation by clearing img.src on
disposal.
- Added unit tests for the manager and updated codec integration tests.
Largely alleviates https://github.com/flutter/flutter/issues/152709
## Pre-launch Checklist
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there for submitting PRs.
- [x] I read the [AI contribution guidelines] and understand my
responsibilities, or I am not using AI tools.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.
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[Data Driven Fixes]:
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Triage Assessment
Vulnerability Type: Resource exhaustion / DoS
Confidence: HIGH
Reasoning:
The patch introduces an ImageDecodingManager to throttle HTMLImageElement.decode() calls, preventing resource exhaustion and silent crashes in environments like iOS Safari when handling many large images. This mitigates DoS-like conditions and memory/resource abuse underlying security concerns. While not a classic vulnerability like XSS/SQLi, it addresses a security-relevant stability risk.
Verification Assessment
Vulnerability Type: Resource exhaustion / Denial of Service (DoS) via browser image decoding
Confidence: HIGH
Affected Versions: <= pre-merge Flutter web_ui engine versions prior to this patch (i.e., before v1.16.3 integration)
Code Diff
diff --git a/engine/src/flutter/lib/web_ui/lib/src/engine.dart b/engine/src/flutter/lib/web_ui/lib/src/engine.dart
index 7b5f7299458fa..ca2b3f8f2c1b9 100644
--- a/engine/src/flutter/lib/web_ui/lib/src/engine.dart
+++ b/engine/src/flutter/lib/web_ui/lib/src/engine.dart
@@ -62,6 +62,7 @@ export 'engine/frame_service.dart';
export 'engine/frame_timing_recorder.dart';
export 'engine/html_image_element_codec.dart';
export 'engine/image_decoder.dart';
+export 'engine/image_decoding_manager.dart';
export 'engine/image_downscaler.dart';
export 'engine/image_format_detector.dart';
export 'engine/initialization.dart';
diff --git a/engine/src/flutter/lib/web_ui/lib/src/engine/canvaskit/image.dart b/engine/src/flutter/lib/web_ui/lib/src/engine/canvaskit/image.dart
index cf26270e9c336..db0a71d8e7a1f 100644
--- a/engine/src/flutter/lib/web_ui/lib/src/engine/canvaskit/image.dart
+++ b/engine/src/flutter/lib/web_ui/lib/src/engine/canvaskit/image.dart
@@ -692,8 +692,7 @@ class ImageElementImageSource extends ImageSource {
@override
void _doClose() {
- // There's no way to immediately close the <img> element. Just let the
- // browser garbage collect it.
+ imageElement.src = '';
}
@override
diff --git a/engine/src/flutter/lib/web_ui/lib/src/engine/html_image_element_codec.dart b/engine/src/flutter/lib/web_ui/lib/src/engine/html_image_element_codec.dart
index 8c63b04b3918e..57d7e5fb495d3 100644
--- a/engine/src/flutter/lib/web_ui/lib/src/engine/html_image_element_codec.dart
+++ b/engine/src/flutter/lib/web_ui/lib/src/engine/html_image_element_codec.dart
@@ -8,6 +8,40 @@ import 'package:ui/src/engine.dart';
import 'package:ui/ui.dart' as ui;
import 'package:ui/ui_web/src/ui_web.dart' as ui_web;
+/// The lifecycle status of an [HtmlImageElementCodec].
+enum _HtmlCodecStatus {
+ /// The codec has been created but has not yet started loading.
+ initial,
+
+ /// The codec is waiting for the browser to load the image metadata (width/height).
+ loadingMetadata,
+
+ /// The codec has loaded metadata and is now waiting for an available slot in
+ /// the [ImageDecodingManager] to begin the heavy decoding process.
+ waitingForSlot,
+
+ /// The codec has been granted a slot and is currently executing the
+ /// [HTMLImageElement.decode] operation.
+ decoding,
+
+ /// The image has been successfully loaded and decoded.
+ success,
+
+ /// An error occurred during the loading or decoding process.
+ failed,
+
+ /// The codec has been disposed and should no longer be used.
+ disposed,
+}
+
+/// Exception thrown when a codec is disposed while it is still decoding.
+class _HtmlCodecDisposedException implements Exception {
+ const _HtmlCodecDisposedException();
+
+ @override
+ String toString() => 'HtmlCodec was disposed.';
+}
+
abstract class HtmlImageElementCodec implements ui.Codec {
HtmlImageElementCodec(this.src, {this.chunkCallback, this.debugSource});
@@ -28,44 +62,151 @@ abstract class HtmlImageElementCodec implements ui.Codec {
/// been loaded and decoded.
Future<void>? decodeFuture;
- Future<void> decode() async {
- if (decodeFuture != null) {
- return decodeFuture;
+ ImageDecodingRequest? _decodingRequest;
+ _HtmlCodecStatus _status = _HtmlCodecStatus.initial;
+ Completer<void>? _loadCompleter;
+
+ /// Whether a [ui.Image] has been created and returned by [getNextFrame].
+ ///
+ /// This is used during [dispose] to determine if it is safe to clear the
+ /// `src` attribute of [imgElement]. If the image has been handed out, the
+ /// [ui.Image] might still be using the element for rendering, and clearing
+ /// the `src` could disrupt the browser's internal image state.
+ bool _imageHandedOut = false;
+
+ Future<void> decode() {
+ decodeFuture ??= _performDecode();
+ return decodeFuture!;
+ }
+
+ void _checkDisposed() {
+ if (_status == _HtmlCodecStatus.disposed) {
+ throw const _HtmlCodecDisposedException();
+ }
+ }
+
+ Future<void> _performDecode() async {
+ try {
+ _checkDisposed();
+ await _waitForMetadata();
+ await _executeThrottledDecode();
+
+ _status = _HtmlCodecStatus.success;
+ chunkCallback?.call(100, 100);
+ } on _HtmlCodecDisposedException {
+ _status = _HtmlCodecStatus.disposed;
+ } on ImageDecodingCancelledException {
+ _status = _HtmlCodecStatus.disposed;
+ } catch (e) {
+ _status = _HtmlCodecStatus.failed;
+ if (!_imageHandedOut) {
+ imgElement?.src = '';
+ }
+ rethrow;
+ } finally {
+ _cleanupDecodingSlot();
}
- final completer = Completer<void>();
- decodeFuture = completer.future;
+ }
+
+ Future<void> _waitForMetadata() async {
+ _status = _HtmlCodecStatus.loadingMetadata;
// Currently there is no way to watch decode progress, so
// we add 0/100 , 100/100 progress callbacks to enable loading progress
// builders to create UI.
chunkCallback?.call(0, 100);
+
imgElement = createDomHTMLImageElement();
+
+ // The 'anonymous' cross-origin setting is required for CanvasKit-based
+ // rendering. Without it, the browser would "taint" the image when it's
+ // drawn to a canvas, preventing us from reading the pixels back or
+ // converting it into a texture.
imgElement!.crossOrigin = 'anonymous';
- imgElement!
- ..decoding = 'async'
- ..src = src;
-
- // Ignoring the returned future on purpose because we're communicating
- // through the `completer`.
- unawaited(
- imgElement!
- .decode()
- .then((dynamic _) {
- chunkCallback?.call(100, 100);
- completer.complete();
- })
- .catchError((dynamic e) {
- completer.completeError(e.toString());
- }),
- );
- return completer.future;
+
+ // We set decoding to 'async' to hint to the browser that it should perform
+ // image decompression off the main thread. This helps prevent jank
+ // during the loading process.
+ imgElement!.decoding = 'async';
+
+ _loadCompleter = Completer<void>();
+
+ // We use a local listener to ensure we can properly remove it in the
+ // finally block. This prevents potential memory leaks or multiple
+ // resolutions of the completer.
+ final DomEventListener loadListener = createDomEventListener((DomEvent event) {
+ _loadCompleter?.complete();
+ });
+ final DomEventListener errorListener = createDomEventListener((DomEvent event) {
+ _loadCompleter?.completeError(ImageCodecException('Failed to load image: $src'));
+ });
+
+ imgElement!.addEventListener('load', loadListener);
+ imgElement!.addEventListener('error', errorListener);
+
+ // Setting the src attribute triggers the browser's image loading process.
+ imgElement!.src = src;
+
+ try {
+ await _loadCompleter!.future;
+ } finally {
+ // It's critical to remove the listeners to avoid leaks, as the
+ // HTMLImageElement might persist if it's cached by the browser or
+ // referenced elsewhere.
+ imgElement!.removeEventListener('load', loadListener);
+ imgElement!.removeEventListener('error', errorListener);
+ _loadCompleter = null;
+ }
+ _checkDisposed();
+ }
+
+ Future<void> _executeThrottledDecode() async {
+ _status = _HtmlCodecStatus.waitingForSlot;
+ final int width = imgElement!.naturalWidth.toInt();
+ final int height = imgElement!.naturalHeight.toInt();
+
+ _decodingRequest = ImageDecodingManager.instance.requestDecodingSlot(width, height);
+ await _decodingRequest!.future;
+ _checkDisposed();
+
+ _status = _HtmlCodecStatus.decoding;
+ // We use a timeout to prevent the decoder from hanging indefinitely and
+ // blocking the queue.
+ try {
+ await imgElement!.decode().timeout(const Duration(seconds: 30));
+ } on TimeoutException {
+ throw ImageCodecException('Timed out decoding image: $src');
+ } catch (e) {
+ throw ImageCodecException('Failed to decode image: $src. Error: $e');
+ }
+ _checkDisposed();
+ }
+
+ void _cleanupDecodingSlot() {
+ if (_decodingRequest != null) {
+ ImageDecodingManager.instance.releaseDecodingSlot(_decodingRequest!);
+ _decodingRequest = null;
+ }
}
@override
Future<ui.FrameInfo> getNextFrame() async {
await decode();
+ if (_status == _HtmlCodecStatus.disposed) {
+ throw StateError('Codec has been disposed');
+ }
int naturalWidth = imgElement!.naturalWidth.toInt();
int naturalHeight = imgElement!.naturalHeight.toInt();
+
// Workaround for https://bugzilla.mozilla.org/show_bug.cgi?id=700533.
+ //
+ // In some versions of Firefox, certain image formats (like SVG or
+ // very large JPEGs) may report a natural size of 0x0 even after the
+ // 'load' event has fired if the browser hasn't fully computed the
+ // intrinsic dimensions.
+ //
+ // Since Flutter requires a non-zero size to create a [ui.Image], we fall
+ // back to a default size (300x300) to allow the image to be processed
+ // and rendered, albeit potentially at a scaled size.
if (naturalWidth == 0 &&
naturalHeight == 0 &&
ui_web.browser.browserEngine == ui_web.BrowserEngine.firefox) {
@@ -78,6 +219,7 @@ abstract class HtmlImageElementCodec implements ui.Codec {
naturalWidth,
naturalHeight,
);
+ _imageHandedOut = true;
return SingleFrameInfo(image);
}
@@ -89,7 +231,24 @@ abstract class HtmlImageElementCodec implements ui.Codec {
);
@override
- void dispose() {}
+ void dispose() {
+ if (_status == _HtmlCodecStatus.disposed) {
+ return;
+ }
+ final _HtmlCodecStatus oldStatus = _status;
+ _status = _HtmlCodecStatus.disposed;
+
+ if (oldStatus == _HtmlCodecStatus.loadingMetadata) {
+ _loadCompleter?.completeError(const _HtmlCodecDisposedException());
+ } else if (oldStatus == _HtmlCodecStatus.waitingForSlot) {
+ if (_decodingRequest != null) {
+ ImageDecodingManager.instance.cancel(_decodingRequest!);
+ }
+ }
+ if (!_imageHandedOut) {
+ imgElement?.src = '';
+ }
+ }
}
abstract class HtmlBlobCodec extends HtmlImageElementCodec {
@@ -100,6 +259,7 @@ abstract class HtmlBlobCodec extends HtmlImageElementCodec {
@override
void dispose() {
+ super.dispose();
domWindow.URL.revokeObjectURL(src);
}
}
diff --git a/engine/src/flutter/lib/web_ui/lib/src/engine/image_decoding_manager.dart b/engine/src/flutter/lib/web_ui/lib/src/engine/image_decoding_manager.dart
new file mode 100644
index 0000000000000..e2deb11f1946c
--- /dev/null
+++ b/engine/src/flutter/lib/web_ui/lib/src/engine/image_decoding_manager.dart
@@ -0,0 +1,133 @@
+// Copyright 2013 The Flutter Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+import 'dart:async';
+import 'dart:collection';
+
+import 'package:meta/meta.dart';
+
+/// Manages the concurrency and memory impact of `HTMLImageElement.decode()`.
+///
+/// This manager ensures that we don't overwhelm the browser's image subsystem
+/// by limiting the number of simultaneous decodes and the cumulative memory
+/// footprint of in-flight decodes.
+class ImageDecodingManager {
+ ImageDecodingManager._();
+
+ /// The shared instance of [ImageDecodingManager].
+ static final ImageDecodingManager instance = ImageDecodingManager._();
+
+ static const int _maxConcurrentDecodes = 8;
+ static const int _maxConcurrentBytes = 128 * 1024 * 1024; // 128MB
+
+ int _activeDecodesCount = 0;
+ int _activeDecodesBytes = 0;
+
+ final ListQueue<ImageDecodingRequest> _pendingRequests = ListQueue<ImageDecodingRequest>();
+
+ /// Requests a slot for decoding an image with the given [width] and [height].
+ ///
+ /// Returns an [ImageDecodingRequest] that will complete when a slot is
+ /// available.
+ ImageDecodingRequest requestDecodingSlot(int width, int height) {
+ final int estimatedBytes = width * height * 4;
+ final completer = Completer<void>();
+ final request = ImageDecodingRequest._(estimatedBytes, completer);
+ _pendingRequests.add(request);
+ _runNext();
+ return request;
+ }
+
+ /// Releases a decoding slot previously obtained via [requestDecodingSlot].
+ void releaseDecodingSlot(ImageDecodingRequest request) {
+ if (!request._granted) {
+ _pendingRequests.remove(request);
+ return;
+ }
+ request._granted = false;
+ _activeDecodesCount--;
+ _activeDecodesBytes -= request._estimatedBytes;
+ _runNext();
+ }
+
+ /// Cancels a pending decoding request.
+ void cancel(ImageDecodingRequest request) {
+ if (_pendingRequests.remove(request)) {
+ request._completer.completeError(const ImageDecodingCancelledException());
+ }
+ }
+
+ @visibleForTesting
+ int get debugActiveDecodesCount => _activeDecodesCount;
+
+ @visibleForTesting
+ int get debugActiveDecodesBytes => _activeDecodesBytes;
+
+ @visibleForTesting
+ void debugReset() {
+ _activeDecodesCount = 0;
+ _activeDecodesBytes = 0;
+ _pendingRequests.clear();
+ }
+
+ void _runNext() {
+ // We attempt to process as many pending requests as possible given our
+ // current resource availability.
+ while (_pendingRequests.isNotEmpty) {
+ final ImageDecodingRequest request = _pendingRequests.first;
+
+ // We use a "Greedy First" rule to determine if the next request in the
+ // FIFO queue can proceed.
+ var canProceed = false;
+
+ // If there are no other decodes currently in flight, we ALWAYS allow the
+ // first item in the queue to proceed. This is critical to prevent
+ // deadlocks where a single extremely large image (e.g., > 128MB) would
+ // otherwise be permanently blocked by the memory limit.
+ if (_activeDecodesCount == 0) {
+ canProceed = true;
+ } else if (_activeDecodesCount < _maxConcurrentDecodes &&
+ _activeDecodesBytes + request._estimatedBytes <= _maxConcurrentBytes) {
+ // If we have active decodes, we only proceed if we are under BOTH the
+ // concurrency limit and the cumulative memory footprint limit.
+ canProceed = true;
+ }
+
+ if (canProceed) {
+ // The request has been granted a slot. We remove it from the queue,
+ // update our accounting of active resources, and notify the requester.
+ _pendingRequests.removeFirst();
+ request._granted = true;
+ _activeDecodesCount++;
+ _activeDecodesBytes += request._estimatedBytes;
+ request._completer.complete();
+ } else {
+ // Since we are enforcing a strict FIFO order, if the first item in the
+ // queue cannot proceed due to resource limits, we must stop and wait
+ // for an active decode to complete and release its slot.
+ break;
+ }
+ }
+ }
+}
+
+/// A request for a decoding slot from [ImageDecodingManag
... [truncated]